| Statement (sept, 2010) | ||||
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Electronic Art is one of the few fields where technological and scientific knowledge are as necessary as creativity to make a good piece, but also it is one of the few fields where artists must behave as scientists and scientists think as artists. This discipline crossover is one of the reasons that make me want to keep making art. It allows me and demands me to connect art, technology, science and philosophy. It forces me to think, plan, research and learn in order to produce one single object that shows the complexity of those connections. My art is more intellectual than emotional, more conceptual than visual. Every piece is the consequence of a multidisciplinary research. Computer art allows me to make fewer pieces but to work on them for months or years. My installations are not only about the object that is in front of you, but about the research behind it. Somehow, it could be summarized as research and process as art. During this process, smaller pieces, mapping and articles, conclude in a final art piece. In silico is about what the concept of “life” means. It something seems alive, is it alive? It is a software-based artificial life system. Synthetic organisms modeled in 3d and designed with L-system grammar grow, interact, replicate and die. Besides the formal aspect, in silico is based on the Artificial/Natural dialectic, and the different ways authors understand it. PTS: Paranoid-Tracking-System is a software based installation, composed by gps-tracked cars and a bank of images from the city. It is a visual system that interprets the social fear provoked by the media and the newspapers in Mexico City. The sequence of images, are taken from the area where the tracked car is driving, and choose within in one of the five stages per picture, each assigned to a level of paranoia. This piece shows how in cities like Mexico, the idea of safety is not based on the reality of the area, but in the ideas created by the media. The last pieces are about empathy between mechanical objects and the public, and about how to make robotic objects stimulate an emotional response in the viewer. Curious robots (provisional name) are about curiosity and fear, about a mother and child, about the need to protect the young and smaller. It is mainly an exploration about if human behaviors and reactions can be understood through mechanical objects behaviors, and provokes in the public an emotional response. The robotic installation is composed by two robots that sense the presence of public and get close as if it was curious and goes away like he was afraid when the person reacts to their presence. One robot is larger than the other, the small one explores and is curious, communicates to the large one, which reacts to the message received. The Mood Room (provisional name) is an attempt to create an atmosphere of sadness or anger for the public in the room, and to transmit these emotions through a small empty room occupied only by speakers. Sadness and anger are shown through voices that speak about their experience and how they feel about those emotions. These pair of emotions are often connected, and usually targeted on one object or subject. People feeling it, can jump from one to the other, depending on what is around. The sound installation is composed by 8 speakers, each one with the voice of one person and one recording per emotion, and several non-visible sensors on the floor. The less people there is, the set of recorded voices speaking about sadness is heard and the more people there is, the set of sounds changes to the recordings about anger. |
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September 2010 |
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